Primary
Color | Cyan |
---|---|
Crosshair Color | #00ffff |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | On |
Center Dot Opacity | 1 |
Center Dot Thickness | 3 |
Name | Adil Benrlitom |
---|---|
Birthday | July 2, 1994 |
Country | Belgium |
Team | FUT Esports![]() |
Adil “ScreaM” Benrlitom is a professional VALORANT player from Belgium who is currently playing for FUT Esports as a rifler. ScreaM started his professional gaming career as a pro Counter-Strike: Global Offensive player, where he achieved great successes with teams such as G2, VeryGames, and EnVyUs.
He was one of the top 10 CS:GO players in the world in 2013 and 2016, and became known for his tap-focused playstyle that relied heavily on getting headshots, earning him the nickname ‘headshot machine’. He was and still is a very popular player, in part thanks to his mechanical ability and entertaining playstyle.
At the end of 2020, he switched to VALORANT and joined Team Liquid.
DPI | 400 |
---|---|
Sensitivity | 2.5 |
eDPI | 1000.00 |
Zoom Sensitivity | 1.00 |
Hz | 4000 |
Windows Sensitivity | 6 |
Style | Classic Static |
---|---|
Follow Recoil | No |
Dot | No |
Length | 3 |
Thickness | 0 |
Gap | -2 |
Outline | No |
Color | Green |
Red | 0 |
Green | 255 |
Blue | 255 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Sniper Width | 0 |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Lower Amt | 5 |
---|---|
Amt Lat | 0.33 |
Amt Vert | 0.14 |
Cycle | 0.98 |
Resolution | 1024x768 |
---|---|
Aspect Ratio | 4:3 |
Scaling Mode | Black Bars |
Brightness | 104% |
Display Mode | Fullscreen |
Boost Player Contrast | Enabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Disabled |
NVIDIA G-Sync | Disabled |
Maximum FPS In Game | 1000 |
Multisampling Anti-Aliasing Mode | 4x MSAA |
Global Shadow Quality | Very High |
Dynamic Shadows | All |
Model / Texture Detail | Low |
Texture Filtering Mode | Anisotropic 4x |
Shader Detail | Low |
Particle Detail | Low |
Ambient Occlusion | Disabled |
High Dynamic Range | Quality |
FidelityFX Super Resolution | Disabled (Highest Quality) |
HUD Scale | 1 |
---|---|
HUD Color | Team Color |
Radar Centers The Player | Yes |
---|---|
Radar is Rotating | Yes |
Toggle Shape With Scoreboard | Yes |
Radar Hud Size | 1 |
Radar Map Zoom | 0.7 |
DPI | 400 |
---|---|
Sensitivity | 0.73 |
Scoped Sensitivity | 1 |
ADS Sensitivity | 1 |
eDPI | 292 |
Hz | 4000 |
Windows Sensitivity | 6 |
Raw Input Buffer | On |
Color | Cyan |
---|---|
Crosshair Color | #00ffff |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | On |
Center Dot Opacity | 1 |
Center Dot Thickness | 3 |
Show Inner Lines | On |
---|---|
Inner Line Opacity | 1 |
Inner Line Length | 0 |
Inner Line Thickness | 6 |
Inner Line Offset | 3 |
Movement Error | Off |
Firing Error | Off |
Show Outer Lines | Off |
---|---|
Movement Error | Off |
Firing Error | Off |
Code | 0;s;1;P;c;5;o;1;d;1;z;3;f;0;0t;6;0l;0;0a;1;0f;0;1b;0;S;c;6;s;0.949;o;1 |
---|
Walk | L-Shift |
---|---|
Crouch | L-Ctrl |
Jump | Space Bar |
Use Object | E |
Equip Primary Weapon | 1 |
Equip Secondary Weapon | 2 |
Equip Melee Weapon | 3 |
Equip Spike | 4 |
Use/Equip Ability: 1 | C |
Use/Equip Ability: 2 | A |
Use/Equip Ability: 3 | F |
Use/Equip Ability: Ultimate | X |
Rotate | Rotate |
---|---|
Fixed Orientation | Based On Side |
Keep Player Centered | On |
Minimap Size | 1.2 |
Minimap Zoom | 0.824 |
Minimap Vision Cones | On |
Show Map Region Names | Never |
Resolution | 1920x1080 |
---|---|
Aspect Ratio | 16:9 |
Aspect Ratio Method | Fill |
Display Mode | Fullscreen |
Multithreaded Rendering | On |
---|---|
Material Quality | Low |
Texture Quality | Low |
Detail Quality | Low |
UI Quality | Low |
Vignette | Off |
VSync | Off |
Anti-Aliasing | MSAA 4x |
Anisotropic Filtering | 4x |
Improve Clarity | Off |
Experimental Sharpening | Off |
Bloom | Off |
Distortion | Off |
Cast Shadows | Off |
Enemy Highlight Color | Yellow (Deuteranopia) |
---|
Digital Vibrance | 80% |
---|
how can i use his old settings
does he use motion sync?
New Crosshair code?
he changed crosshair.
proof: his stream of 2 days ago https://www.twitch.tv/videos/2554560892
new crosshair:CSGO-Vdji8-n3akn-X2QXU-wszR8-9jOtQ
proof:https://csstats.gg/match/316220976
New Crosshair? https://www.youtube.com/watch?v=j_YNEcRpgXc
so what sens do scream use ?
his crosshair: cl_crosshair_drawoutline “1”
cl_crosshair_outlinethickness “1”
cl_crosshairsize “0”
cl_Crosshairstyle “4”
cl_crosshairthickness “0.9”
cl_crosshairgap “-3.2”
cl_crosshaircolor “4”
cl_crosshairdot “1”
and res streched
Res it’s Black Bars and no Stretched I asked him personally today. Just the command! It hasn’t been updated.
What about the crosshair though
Still same, Dot crosshair with outline 1, color 4
no he changed: https://www.twitch.tv/videos/2554560892
oh hi polo, he changed back to dot after stream?
I could argue that he uses -noreflex? no option low latency mode in cs2?? or how can you hide it
New crosshair CSGO-KrYP4-Ffu8n-Lhwxw-c3NtY-P4D7K
Source – Nightbot (https://nightbot.tv/t/scream/commands?limit=100&search=crosshair)
Fixed, thank you! 🙂
Nightbot: CS 4:3 1024×768 Streched
Nightbot: CS: 2.5 400DPI 4000hz
color settings monitor pls????
His sensitivity now CS:2 2.3 400DPI 4000hz !sens NightBot
he use 2.5 400dpi
check cybershoke
its not update
Guys, fix config pls 🙁
Yeah, send 0.73 without his key. Wtf with this config…
Global Shadow Quality: Very High
https://www.twitch.tv/scream/clip/IncredulousAdorableSageMcaT-cG-hit1YVpTEX89h
Fixed, thank you! 🙂
Hello, can u fix cfg?
Crosshair: CSGO-oWYek-Wiba9-wUUcG-bb2GR-yvAkE
Source – nightbot
Fixed, thank you! 🙂
ULX Prophecy – Scream
source: https://www.youtube.com/watch?v=JsPKfqqluCc
Fixed, thank you! 🙂
on cybershoke it says he is on 2.5 sens. Cant someone just ask him what is he using ? sens and res if strenched or bb.
Fixed, thank you! 🙂
sens: 2.3
res: 1024×768 BlackBars
Dpi/Polling: 400 – 4000hz|
Via Twitch chat
Fixed, thank you! 🙂
its not true he now play 1280×960 streched and 2.26 sens 400dpi
source?